Download 101 Easy-to-Do Magic Tricks by Bill Tarr PDF

By Bill Tarr

Abundantly illustrated, easy-to-follow consultant exhibits starting and veteran prestidigitators easy methods to effectively practice over a hundred methods, together with The Inexhaustible Hat, The minimize and Restored Turban, The chinese language jewelry, The emerging playing cards, metal via metal, hands That See and dozens of alternative amazing feats — every one graded in response to difficulty.

A step by step consultant to appearing one hundred and one magic tips utilizing simply on hand gadgets as props.

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Additional info for 101 Easy-to-Do Magic Tricks

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49. 50. 51. 52. 53. 54. 55. 56. 57. 58. 59. 60. 61. 62. 63. 64. 65. 66. 67. 68. 0 haveJumped = False # Is our square in the air? # Better add some gravity to bring it back down! 1 69. 70. 71. 72. # How to quit our program 73. quit() 74. exit() 75. 76. 77. while True: 78. fill((0,0,0)) 79. 80. rect(surface, (255,0,0), 81. 33 [ Chapter Three One ] ] [ MAKE GAMES WITH PYTHON ] 82. (playerX, playerY, playerSize, playerSize)) 83. 84. # Get a list of all events that happened since # the last redraw 85.

The aim of the game is to stay alive as long as possible. It sounds easy, but things get tougher as time goes on, because the platforms will start to appear after a shorter delay. Variables and prerequisites Lines 1-39 of our code (see page 51) contain the import statements and variables we’re going to need to get our game off the ground. By now, much of this should look pretty familiar. At the top we have our import statements, which let us include modules to help with our game development. Take note of the GAME_TIME import, as this will be used quite a bit later on.

32. 33. 34. 35. 36. 37. 38. 39. ”) leftDown = False rightDown = False gameStarted = False gameEnded = False gamePlatforms = [] platformSpeed = 3 platformDelay = 2000 lastPlatform = 0 platformsDroppedThrough = -1 dropping = False gameBeganAt = 0 timer = 0 player = { “x” : windowWidth / 2, “y” : 0, “height” : 25, “width” : 10, “vy” : 5 } [ MAKE GAMES WITH PYTHON ] 40. def drawPlayer(): 41. 42. rect(surface, (255,0,0), (player[“x”], player[“y”], player[“width”], player[“height”])) 43. 44. def movePlayer(): 45.

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